
I’ve played the new Advance Wars – Days of Ruin for about six hours so far and it is indeed a fantastic way to take up all my free time game.
I noticed a much more responsive UI compared to the old one which is great since there is lots of animated text and wipes in the menus. It just feels nicely polished just as the previous game did. After playing for while I usually turn off battle animations in the game options for the ultra-speedy play.
The story is a lot darker but still not above being a game a younger person could play. There are no root beer parties after the battles, the environmental theme is still there but with a higher level of natural disaster being the source it feels more desperate. Everyone is starving for food and some characters are really selfish in a cold way.
The tutorial felt less invasive as well. It comes up on most but not all of the levels I played and not for very long (it also can be dismissed easily). The biggest change is that the unit-based tutorials only come up when you touch a unit for the first time, so really it’s relevant at the moment you are taking an action which I think is a great way to do tutorials in a game like this.
The new units coupled with no CO powers do seem to add enough to make it feel like there is something new to learn. The new Duster seemed a bit odd to me at first but after a few rounds I realized I was using it strategically more than as an offensive/defensive unit. That is to say that the Duster worked well as a distraction to keep other units busy or blockaded so I could strike elsewhere on the map. Other new units all seem to work great in a non-obstrusive way. The motorized infantry is a great option when the race to capture cities is on. Temporary airport/seaports can be built as well, which obviously adds some flex to refueling strategies. None of the additions or deletions have felt wrong to me – I’d even go back and play the last Advance Wars Dual Strike again if I wanted a different kind of game. This new one is probably best described as more direct to the combat yet still as addictive as ever.
Great stuff!
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Advance Wars – Days of Ruin Mini-Review
I’ve played the new Advance Wars – Days of Ruin for about six hours so far and it is indeed a fantastic
way to take up all my free timegame.I noticed a much more responsive UI compared to the old one which is great since there is lots of animated text and wipes in the menus. It just feels nicely polished just as the previous game did. After playing for while I usually turn off battle animations in the game options for the ultra-speedy play.
The story is a lot darker but still not above being a game a younger person could play. There are no root beer parties after the battles, the environmental theme is still there but with a higher level of natural disaster being the source it feels more desperate. Everyone is starving for food and some characters are really selfish in a cold way.
The tutorial felt less invasive as well. It comes up on most but not all of the levels I played and not for very long (it also can be dismissed easily). The biggest change is that the unit-based tutorials only come up when you touch a unit for the first time, so really it’s relevant at the moment you are taking an action which I think is a great way to do tutorials in a game like this.
The new units coupled with no CO powers do seem to add enough to make it feel like there is something new to learn. The new Duster seemed a bit odd to me at first but after a few rounds I realized I was using it strategically more than as an offensive/defensive unit. That is to say that the Duster worked well as a distraction to keep other units busy or blockaded so I could strike elsewhere on the map. Other new units all seem to work great in a non-obstrusive way. The motorized infantry is a great option when the race to capture cities is on. Temporary airport/seaports can be built as well, which obviously adds some flex to refueling strategies. None of the additions or deletions have felt wrong to me – I’d even go back and play the last Advance Wars Dual Strike again if I wanted a different kind of game. This new one is probably best described as more direct to the combat yet still as addictive as ever.
Great stuff!